Football quiz games
Every Derby Duel game: football tic tac toe, hidden star, common ground, memory, over under and more. All live 1v1, all on real match data. Play free.
Play free →Matchmaking decides which game you play — both players get the same one.
XOX
3×3 grid · 20s per turn
Rows and columns are both criteria: club, nationality, position, league, age or market value. To claim a square, name a player who fits BOTH the row and the column. A player can only be used once; if the clock runs out the turn passes.
To win: Three in a row wins; if the grid fills up, most squares does.
Common Ground
12 players · 4 groups of 3 · 15s a turn
The four shared traits are written above the board: same club, same nationality, same position. Every group holds THREE names and the empty slots on each row count them out. You work out which trio fits which trait, then pick and confirm. A wrong set only costs your turn; PASSING costs a point.
To win: A group is worth AS MANY POINTS AS IT HAS NAMES - three each - and passing costs a point. Higher total wins.
Hidden Star
Turn based · 3 guesses · 20s a turn
There is a hidden player and no field is given away. You guess in turns on a SHARED board: both of you see the five columns (league, nationality, position, age, value) each guess opens. A matching column takes the guesser's colour and scores them a point. A turn lasts 20 seconds and passing spends a guess too.
To win: Five columns, five points: whoever first matches a field takes that column, and whoever finds the hidden player takes all the rest. Most points wins.
Over Under
7 rounds · 7s per round
The match TOPIC is set from the start and never changes across the seven rounds: market value, age, goals, assists or appearances. Each round brings two players from the same season; the top number is shown is the bottom one higher or lower? The FIRST CORRECT ANSWER takes the round - it closes the moment someone gets it and your rival is locked out. A wrong answer does not close it, so their chance lives on.
To win: Whoever takes more rounds after seven wins.
Pair Hunt
6 pairs · 15s per turn
The face-down cards hide six players and six club crests. A pair is a player and their current club. Match one and you keep the turn; miss and it passes to your opponent.
To win: Collecting the most pairs wins.
Career Twin
category by category · 25s per turn
A target player sits on screen with their numbers hidden. You take turns drafting one name at a time; a name your rival takes is closed to you. Once the squads are full, each category (goals, assists, matches, age, nationality) is contested by whichever of your names comes closest to the target - one name can compete in several categories. Goals, assists and matches are whole-career totals, not a single season.
To win: Winning a category scores one point; hitting the target number EXACTLY scores two. The higher total takes the match.
Hit The Target
turn based · 1-5 names · 25s a turn
A number sits on the screen: "300 goals". You take turns picking names, and the closer your CAREER total lands to the target the better. How many names you get varies by match (1 to 5). Half the matches also carry a TRAIT - "a BRAZILIAN with 300 goals" - and then only players with that trait can be entered. The numbers stay HIDDEN all match; the maths happens at the end, when both squads open at once. A name your rival takes is closed to you. The metric can be goals, appearances, market value, assists or (rarely) yellow/red cards.
To win: Whoever ends closest to the target wins.
How Many
3 hands · at once · 25s a hand
Three to five cards are dealt: club, nationality, position, league, age or market value. You both name ONE player AT THE SAME TIME; when the hand closes both names open and each scores as many points as cards it fits. You see that your rival has answered, never what they wrote. Every hand has an answer that fits ALL the cards - it is revealed at the end.
To win: Most points after three hands wins.
Bingo
Shared 4×4 board · turn-based · 20s a turn
One shared board: each of the 16 squares holds a criterion - a club crest, a flag, a league badge, a position. You take turns naming one footballer; the name claims the matching squares that are NEXT TO EACH OTHER (side, above, below) in your colour, and they stay. A claimed square never changes hands.
To win: Most squares wins; ties go to lines of four. Filling the board ends the match at once.
Shared Badge
6 rounds · 9 s each
Two footballers and six club badges. Exactly ONE club is in both careers. Just tap the badge - nothing to type. The first correct answer closes the round; a wrong answer does not, so your rival still has a shot.
To win: Most rounds won after six.
Snap
20 cards · 2.6 s each
Each match has ONE target - a club or a country - shown with its crest or flag on the card above the table. Cards are drawn one by one at a steady pace and carry no crest and no flag: you have to know whether the player belongs to that club or country. When one matches, take it - the card goes to whoever presses first and your cards pile up under the table. A wrong press gives one back - with no cards left your score goes negative.
To win: Most cards when the deck runs out.
Blurred
7 rounds · 12 s each
The hidden player starts unrecognisable and opens up as the round runs: either the blurred face sharpens or the letters of the name drop in. Four options below, one tap. The first correct answer closes the round - waiting is not free.
To win: Most rounds won after seven.
True or False
20 cards · 30 s max
Every card brings a player and a direct question about them: "Does Mbappe currently play for Real Madrid?", "Is Haaland at least 24 years old?", "Does Foden play in the Premier League?". Swipe the card RIGHT for true, LEFT for false - or tap the buttons below, same move. The deck is shared and in the same order, but nobody waits - each of you goes at your own pace. A wrong answer costs a point.
To win: Higher score when the deck runs out wins.
Odd One Out
8 rounds · 8 s each
Three of four footballers share something, one does not. The KIND of trait is written above (club, nation, position, league) - not its value; that is yours to find. Tap the odd one. The first correct answer closes the round.
To win: Most rounds won after eight.
Whack-a-Star
30 moles · 6 holes · one criterion
One criterion holds for the whole match and it is written on top: "plays for Galatasaray", "goalkeeper", "Premier League". Faces pop out of the holes; tap only those that MATCH. Tapping a wrong one costs a point; not tapping costs nothing.
To win: Higher score when the stream ends wins.
Where the questions come from
Every question and clue is generated from real records in the Derby Duel database.