Derby Duel

Snap - Football Reflex and Memory Game

Snap strips away every hint: the cards carry no crest and no flag, so knowing whether a player belongs to that club is entirely on you - and the card goes to whoever presses first.

In the app this game is called Snap

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How do you play Snap?

20 cards · 2.6 s each

Each match has ONE target - a club or a country - shown with its crest or flag on the card above the table. Cards are drawn one by one at a steady pace and carry no crest and no flag: you have to know whether the player belongs to that club or country. When one matches, take it - the card goes to whoever presses first and your cards pile up under the table. A wrong press gives one back - with no cards left your score goes negative.

How do you win Snap?

Most cards when the deck runs out.

Matchmaking decides which game you play — both players get the same one.

Where the questions come from

Every question and clue is generated from real records in the Derby Duel database. Real match results, squads and season statistics collected from the leagues and cups of six countries - no value is estimated, and nothing that is not in the source turns up in the game.

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